Brad's Erotic Week Wiki

Welcome to the Brad's Erotic Week Wiki
This wiki is primarily a walkthrough for Brad's Erotic Week (BEW), an adult game by Wolfschadowe. In accordance with Wikia policies, it neither contains nor directly links to any explicit material.

Brad's Erotic Week Copyright &copy; 2015-2017 Wolfschadowe

Walkthrough starts here!

Achievements Bonus Scenes Debug Mode Format Saving Scoring

The Game
Brad’s Erotic Week (BEW) is an adult HTML game by Wolfschadowe. Due to its planned size, it is being released episodically (one episode approx. every 3-6 months). The final game is intended to have three ‘seasons’, each consisting of approximately 20 episodes.

Official forum: http://bew.rocks/forum Patreon: http://www.patreon.com/wolfschadowe

Episodes 1 & 2 were released on 23 March 2015 Episode 3 was released on 8 June 2015 Episode 4 was released on 29 September 2015 Episode 5 was released on 28 December 2015 Episode 6 was released on 2 September 2016 Episode 7 was released on 4 December 2017

Plot Characters

Why a wiki?
In early 2015 I started writing a BEW walkthrough for my blog, AIF Sans Mystery. Initially, I treated it like any other HTML dating game, breaking the walkthrough up into sections according to how the plot branched, and so on. However, starting from about Episode 4 that approach was put under severe strain by the complexity and sheer size of BEW. The vast majority of the comments I've received since then have been from people who were having difficulty following the walkthrough. At the time of writing BEW is only 10% complete, so that problem is only going to get worse in the future.

I decided on a wiki as a possible alternative for a couple of reasons. The first was that it would allow for better navigation and searchability than a blog. The second was that it would allow me to break the walkthrough up into smaller chunks. The most common problem reported by users of the walkthrough was inadvertently missing a point and not realising it until they encountered an elite check. However, if the walkthrough stated at regular intervals how many points the player should have, then it becomes much easier for them to not only realise that they’ve made a mistake but also to work out where the mistake was. This necessitated having separate walkthroughs for each path through the game, which solved the problem of players jumping to the wrong section of the walkthrough.